SULJE VALIKKO

Englanninkielisten kirjojen poikkeusaikata... LUE LISÄÄ

avaa valikko

Anne Ladyem McDivitt | Akateeminen Kirjakauppa

HOT TUBS AND PAC-MAN - GENDER AND THE EARLY VIDEO GAME INDUSTRY IN THE UNITED STATES (1950S–1980S)

Hot Tubs and Pac-Man - Gender and the Early Video Game Industry in the United States (1950s–1980s)
Anne Ladyem McDivitt
De Gruyter (2020)
Kovakantinen kirja
138,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Hot Tubs and Pac-Man - Gender and the Early Video Game Industry in the United States (1950s–1980s)
138,10 €
De Gruyter
Sivumäärä: 148 sivua
Asu: Kovakantinen kirja
Julkaisuvuosi: 2020, 12.10.2020 (lisätietoa)
Kieli: Englanti
Tuotesarja: Video Games and the Humanities 1
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
LISÄÄ OSTOSKORIIN
Tilaustuote | Arvioimme, että tuote lähetetään meiltä noin 3-4 viikossa | Tilaa jouluksi viimeistään 27.11.2024
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
Hot Tubs and Pac-Man - Gender and the Early Video Game Industry in the United States (1950s–1980s)zoom
Sisäänkirjautuminen
Kirjaudu sisään
Rekisteröityminen
Oma tili
Omat tiedot
Omat tilaukset
Omat laskut
Lisätietoja
Asiakaspalvelu
Tietoa verkkokaupasta
Toimitusehdot
Tietosuojaseloste