Zhigeng Pan (toim.); Adrian David Cheok (toim.); Wolfgang Müller (toim.) Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2011) Pehmeäkantinen kirja
Zhigeng Pan; Ruth Aylett; Holger Diener; Xiaogang Jin; Stefan Göbel; Li Li Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2006) Pehmeäkantinen kirja
Zhigeng Pan; Adrian David Cheok; Wolfgang Mueller; Maiga Chang; Mingmin Zhang Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2012) Pehmeäkantinen kirja
Zhigeng Pan; Adrian David Cheok; Wolfgang Mueller; Ido Iurgel; Paolo Petta; Bodo Urban Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2013) Pehmeäkantinen kirja
Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang; Abdennour El Rhalibi; Kashif Kifayat Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2019) Pehmeäkantinen kirja
Kin-chuen Hui; Zhigeng Pan; Ronald Chi-kit Chung; Charlie C.L. Wang; Xiaogang Jin; Stefan Göbel; Eric C.-L. Li Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2007) Pehmeäkantinen kirja
Ronghua Liang; Zhigeng Pan; Adrian Cheok; Michael Haller; Rynson W.H. Lau; Hideo Saito Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2006) Pehmeäkantinen kirja
Hongbin Zha; Zhigeng Pan; Hal Thwaites; Alonzo C. Addison; Maurizio Forte Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2006) Pehmeäkantinen kirja
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.