Zhigeng Pan; Adrian David Cheok; Wolfgang Mueller; Maiga Chang; Mingmin Zhang Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2012) Pehmeäkantinen kirja
Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang; Abdennour El Rhalibi; Kashif Kifayat Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2019) Pehmeäkantinen kirja
Mingming Zhang (ed.); Jian Li (ed.); Bowen Li (ed.); Sergio Neves Monteiro (ed.); Shadia Ikhmayies (ed.); Yunus Eren Kalay Springer (2023) Pehmeäkantinen kirja
Mingming Zhang (ed.); Jian Li (ed.); Bowen Li (ed.); Sergio Neves Monteiro (ed.); Shadia Ikhmayies (ed.); Yunus Eren Kalay Springer (2022) Kovakantinen kirja
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.