Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Mueller; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2015) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2017) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Maciej Koutny; Jetty Kleijn; Wojciech Penczek; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2017) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang; Abdennour El Rhalibi; Kashif Kifayat Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2019) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2020) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Mueller; Maiga Chang; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2012) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Chengguang Bai; Jiann-Yang Hwang; Shadia Ikhmayies; Bowen Li; Jian Li; Sergio Monteiro; Zhiwei Peng; Mingming Zhang; Car Kustantaja: John Wiley & Sons Inc (2015) Saatavuus: | Arvioimme, että tuote lähetetään meiltä noin 1-3 viikossa
Tekijä: Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang Kustantaja: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2016) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Shijie Wang (ed.); Michael L Free (ed.); Shafiq Alam (ed.); Mingming Zhang (ed.); Patrick R. Taylor (ed.) Kustantaja: Springer (2017) Saatavuus: Noin 17-20 arkipäivää
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
Editor-in-chief: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller