Inmaculada Clotilde Santos Díaz; Milagros Torrado Cespón; José María Díaz Lage; Sidoní López Pérez Peter Lang AG (2023) Saatavuus: Tilaustuote Kovakantinen kirja
Santiago Ibáñez (ed.); Jesús S. Pérez del Río (ed.); Antonio Pumariño (ed.); J. Ángel Rodríguez (ed.) Springer (2013) Saatavuus: Tilaustuote Kovakantinen kirja
José Santiago Arellano Cortaza; Ma Antonia Lunagómez Rocha; Hermicenda Perez Vidal Editorial Academica Espanola (2020) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Aniano Hernández Guerra; Claudia Galván Reula; Juan Marcos Pérez Santana; Alejandro Pombo Castro; Blas Ad Corujo Concepción Servicio de Publicaciones y Difusión Científica de la Universidad de la ULPGC (2022) Saatavuus: Hankintapalvelu Pehmeäkantinen kirja
Peter Lang AG Sivumäärä: 226 sivua Asu: Kovakantinen kirja Painos: New ed Julkaisuvuosi: 2023, 14.06.2023 (lisätietoa) Kieli: Englanti
The use of digital technologies in education is providing both teachers and students with new and innovative forms of support for learning different subjects. Digital games are also bringing multiple benefits to the classroom, especially in the realm of foreign and second language teaching and learning. Different studies have shown that digital technologies and gaming can enhance students’ learning and acquisition skills and knowledge. This book presents the research and studies carried out by different academics, primarily professors and researchers, from various universities around the world. Through their work, these scholars employ different tools and methodologies to explore the applications and implications of new digital technologies and gaming for the teaching, learning and use of language.