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Jun Ho Jeong | Akateeminen Kirjakauppa

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Mobile 3D Graphics SoC - From Algorithm to Chip
Hoi-Jun Yoo; Jeong-Ho Woo; Ju-Ho Sohn; Byeong-Gyu Nam
John Wiley & Sons Inc (2010)
Kovakantinen kirja
121,60
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Agile Against Lean : An Inquiry into the Production System of Hyundai Motor
Hyung Je Jo; Jun Ho Jeong; Chulsik Kim
Palgrave Macmillan (2023)
Kovakantinen kirja
126,80
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Agile Against Lean : An Inquiry into the Production System of Hyundai Motor
Hyung Je Jo; Jun Ho Jeong; Chulsik Kim
Palgrave Macmillan (2024)
Pehmeäkantinen kirja
126,80
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ostoskoriin kpl
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Mobile 3D Graphics SoC - From Algorithm to Chip
121,60 €
John Wiley & Sons Inc
Sivumäärä: 352 sivua
Asu: Kovakantinen kirja
Julkaisuvuosi: 2010, 11.06.2010 (lisätietoa)
Kieli: Englanti
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

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Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
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ISBN:
9780470823774
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