Sean Casteel; David Shurter; Olav Phillips; Arnold Isen; Timothy Truett; Samuel McCullough; Jason McDaniel; Lela Gregory Lulu.com (2017) Saatavuus: Hankintapalvelu Pehmeäkantinen kirja
Charles Hood; Gregory B. Pauly; Jason G. Goldman; Lila M. Higgins; Natural History Museum of Los Angeles County Workman Publishing (2019) Saatavuus: Tilaustuote Pehmeäkantinen kirja
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.