Ronghua Liang; Zhigeng Pan; Adrian Cheok; Michael Haller; Rynson W.H. Lau; Hideo Saito Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2006) Pehmeäkantinen kirja
Zhigeng Pan (toim.); Adrian David Cheok (toim.); Wolfgang Müller (toim.) Springer-Verlag Berlin and Heidelberg GmbH & Co. KG (2011) Pehmeäkantinen kirja
Springer London Ltd Sivumäärä: 299 sivua Asu: Kovakantinen kirja Painos: 2010 Julkaisuvuosi: 2010, 12.08.2010 (lisätietoa) Kieli: Englanti
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing.
Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable.
Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.